The Open Source Audio Project (Idea!)

Hello there! If you’re not new to blog, or I haven’t changed any of the main headings for the website at the time of this article, you’d be aware just how big of an advocate I am of FOSS technologies on our everyday mediums. Android devices running AOSP-centric ROMs, Linux workstations running Fedora 26, and […]

A Semester Working Exclusively with MEAN Stacks

Since May, I’ve had the unique experience of working with MEAN stacks on a daily basis, each varying in complexity and architecture to reflect a different end goal. A semester ago, I’d never guessed how little time I’d be spending writing C++, Java, Swift, or even Python applications compared to JavaScript-powered web applications. Furthermore, this […]

Reviewing a Peer’s Optimization

A Code Review Summary for SPO600 For the final project of the Software Portability Course, the class was tasked with reviewing the code of a peer who’d set up a pull request for Chris’ GLIBC repository. For my code review, I decided my good friend John would be a worthy candidate for my review musings, […]

Introducing Thimble’s Console V1.0

A OSD600 Contribution Overview This post will be one of my last related to this semester, specifically to OSD600 which has seen the class learning quite a bit about Open Source web technologies; contributing to Mozilla’s Thimble in doing so. More on such topics can be found here and there. Though I’ve mentioned my contributions […]

To Fail, is to Learn Without Safety Nets

An SPO600 Project Update & Admittance to Failure Part 2 In my previous blog post, I dissected the first half of the SHA512.c implementation found in the GNU Standard C Library. The reason for such debauchery of our beloved cryptographic function? Because in attempts to optimize; I did the polar opposite. Coming to terms with […]

To Fail, is to Learn Without Safety Nets

An SPO600 Project Update & Admittance to Failure Part 1 Introduction This series of posts includes not just my admittance to failure, unable to optimize a previously selected function, but also how I learned from said failure in regards to style, logic, and also why the algorithm was already at peak performance.  The catalyst to […]

An Introduction to Heroku

An OSD600 Exercise Heroku This week, the class was introduced to Heroku, which is described as, “a platform as a service (PaaS) that enables developers to build, run, and operate applications entirely in the cloud”. It was a first step for many of us into PaaS concepts, along with interact with such a concept. Luckily, […]

Giving Life to the Console in Thimble

An OSD600 Contribution Update This short article will elaborate recent developments to the Thimble developer console that I’ve been implementing, with the previous progress post located here. Since then, the interface has been ported from a Bracket’s extension which will serve as the base for the Thimble version. Below, is the current styling and functionality, […]

Why Mobile Devices Are Built Using AArch64 Chipsets

A common theme in the SPO600 course, is the need for software which originally was written for x86_64 to be ported over to AArch64 chipsets. This includes providing better capability,  optimizations, and developer support for the alternative processing architecture. Doing so is not as easy as one might imagine, for the GCC compiler (in the […]